Download - Messy Method

Explanation of this method...
This page causes your computer to load all of Partickles' resource files. You can retrieve these files from your system, and build a version of Partickles that can be run from a browser at any time. The details of the files to retrieve, and the html file and folders you will need to create, are in the "Details of the Files" section of this page.

You will also need to try out the online version of Partickles on the Play now page - which is a good test of whether your computer can run Partickles. The online version will load Partickles' Java class files into your system as it runs.

On Windows systems files loaded from the Internet are stored in a folder named something like:
     "C:\WINDOWS\Temporary Internet Files"
Other systems should have a similar storage area. A "Find" or "Search" facility can be used to locate the files you require, so that these can be copied and then pasted into the folders you create.

If you wish to proceed with this method, you should wait until this page has fully loaded. You will be able to see the graphics files loading, though they will be scaled to a quarter of their usual size. They will appear, together with players for the sound files, in the " Loading images and sounds" section below.

Details of the files...
You will need to create a Partickles folder containing:

      Pkles.html
      15 files of type < name>.class
      images (folder)
      sounds (folder)

Pkles.html - is a file containing the following code:
   <applet
      code=Pkles.class
      name=Pkles 
      width=230
      height=120>
   </applet>
You could make this file yourself, or click here to go to a sample Pkles.html page that you can save.
The 15 files of type < name>.class are: Complayer.class, Control.class, Dbox.class, dir_val.class, Game.class, HelpFrame.class, LinkedMove.class, Mbox.class, Move.class, OKbox.class, Part.class, Partickle.class, Pkles.class, PklesFrame.class and Pthread.class.
The images folder should contain eighty-seven gif files: one named bkgrnd.gif, twenty-seven named cont*.gif (* being all the figures from 0 to 26), and fifty-nine named part*.gif (* being all the figures from 0 to 58).
The sounds folder should contain twenty-one au files: clap*.au (* being all the figures from 1 to 5), combine.au, comp_hum.au, dbox_close.au, dbox_open.au, hand.au, highlight.au, jump.au, key.au, miow.au, push.au, resist.au, side.au, step.au, swap.au, turn.au and unpack.au.

Once you have copied all the Partickles files into their appropriate folders, open the Pkles.html file with your browser (or vice versa), and click the "Start Partickles" button when it appears.

NB. You can choose your own name for the Partickles folder and Pkles.html file (though the latter should end with .html). All the other files must retain the names given above.


Loading images and sounds...
You could save each of the gif files below individually instead of retrieving them from your temporary Internet files storage folder... they will be saved at full size. Nevertheless, this would be incredibly tedious and you will still need to search your system for the sound files and class files. You can hear the sound files now, if you press the play buttons on the players below (but you do not have to do this).

bkgrnd.gif  bkground.gif


part0.gifpart0.gif     part1.gifpart1.gif     part2.gifpart2.gif     part3.gifpart3.gif    
part04.gifpart4.gif     part5.gifpart5.gif     part6.gifpart6.gif     part7.gifpart7.gif    
part8.gifpart8.gif     part9.gifpart9.gif     part10.gifpart10.gif     part11.gifpart11.gif    
part12.gifpart12.gif     part13.gifpart13.gif     part14.gifpart14.gif     part15.gifpart15.gif    
part16.gifpart16.gif     part17.gifpart17.gif     part18.gifpart18.gif     part19.gifpart19.gif    
part20.gifpart20.gif     part21.gifpart21.gif     part22.gifpart22.gif     part23.gifpart23.gif    
part24.gifpart24.gif     part25.gifpart25.gif     part26.gifpart26.gif     part27.gifpart27.gif    
part28.gifpart28.gif     part29.gifpart29.gif     part30.gifpart30.gif     part31.gifpart31.gif    
part32.gifpart32.gif     part33.gifpart33.gif     part34.gifpart34.gif     part35.gifpart35.gif    
part36.gifpart36.gif     part37.gifpart37.gif     part38.gifpart38.gif     part39.gifpart39.gif    
part40.gifpart40.gif     part41.gifpart41.gif     part42.gifpart42.gif     part43.gifpart43.gif    
part44.gifpart44.gif     part45.gifpart45.gif     part46.gifpart46.gif     part47.gifpart47.gif    
part48.gifpart48.gif     part49.gifpart49.gif     part50.gifpart50.gif     part51.gifpart51.gif    
part52.gifpart52.gif     part53.gifpart53.gif     part54.gifpart54.gif     part55.gifpart55.gif    
part56.gifpart56.gif     part57.gifpart57.gif     part58.gifpart58.gif
cont0.gifcont0.gif    cont1.gifcont1.gif    cont2.gifcont2.gif    cont3.gifcont3.gif   
cont4.gifcont4.gif    cont5.gifcont5.gif    cont6.gifcont6.gif    cont7.gifcont7.gif   
cont8.gifcont8.gif    cont9.gifcont9.gif    cont10.gifcont10.gif    cont11.gifcont11.gif   
cont12.gifcont12.gif    cont13.gifcont13.gif    cont14.gifcont14.gif    cont15.gifcont15.gif   
cont16.gifcont16.gif    cont17.gifcont17.gif    cont18.gifcont18.gif    cont19.gifcont19.gif   
cont20.gifcont20.gif    cont21.gifcont21.gif    cont22.gifcont22.gif    cont23.gifcont23.gif   
cont24.gifcont24.gif    cont25.gifcont25.gif    cont26.gifcont26.gif


  clap1.au

  clap2.au

  clap3.au

  clap4.au

  clap5.au

  combine.au

  comp_hum.au

  dbox_close.au

  dbox_open.au

  hand.au

  highlight.au

  jump.au

  key.au

  miow.au

  push.au

  resist.au

  side.au

  step.au

  swap.au

  turn.au

  unpack.au


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