| Tiny Undead | |
| Hit Dice: | 1d12 (6 hp) |
| Initiative: | -2 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 12 (+2 Size, -2 Dex, +2 Natural) touch 10, flat-footed 12 |
| Base Attack/Grapple: | +0/-10 |
| Attack: | Bite +0 melee (1d2-2) |
| Full Attack: | Bite +0 melee (1d2-2) |
| Space/Reach: | 2-1/2 ft./0 ft. |
| Special Attacks: | Gaze |
| Special Qualities: | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
| Saves: | Fort +0, Ref -2, Will +3 |
| Abilities: | Str 6, Dex 7, Con -, Int 6, Wis 13, Cha 9 |
| Skills: | Spot +7, Listen +7, Hide +6 |
| Feats: | Alertness |
| Environment: | Any |
| Organization: | Any |
| Challenge Rating: | 1/3 |
| Treasure: | Standard |
| Alignment: | Always neutral evil |
| Advancement: | 2–5 (Tiny); 6–10 HD (Small) |
| Level Adjustment: | - |
|
House Rules |
New Spells |
Level 0 Domain Spells |
Armour and Weapons |
New Feats |
Fumbles |
Monsters |
| Aaargh home | Last Revised 1/6/05 |