| Medium Outsider (Evil, Extraplanar, Lawful) | |
| Hit Dice: | 5d8+10 (32 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares), swim 20 ft. |
| Armor Class: | 19 (+2 Dex, +4 natural, +3 weeds) touch 12, flat-footed 17 |
| Base Attack/Grapple: | +5/+7 |
| Attack: | Claw +7 melee (1d6+3 plus tangle) |
| Full Attack: | 2 claws +7 melee (1d6+3 plus tangle) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Improved grab, Tangle 2d6+5, summon devil |
| Special Qualities: | Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 15, telepathy 100 ft., fast healing 3 |
| Saves: | Fort +6, Ref +6, Will +6 |
| Abilities: | Str 16, Dex 15, Con 15, Int 10, Wis 14, Cha 12 |
| Skills: | Hide +14*, Move Silently +6, Tumble +10, Spot +10, Listen +10, Concentration +6, Sense Motive +6, Swim +6 |
| Feats: | Improved Initiative, Improved Grapple |
| Environment: | A lawful evil-aligned plane, swamps |
| Organization: | Solitary, pair, team (3–5), or squad (6–10) |
| Challenge Rating: | 5 |
| Treasure: | Standard |
| Alignment: | Always lawful evil |
| Advancement: | 6–10 (Medium); 11–15 HD (Large) |
| Level Adjustment: | - |
|
House Rules |
New Spells |
Level 0 Domain Spells |
Armour and Weapons |
New Feats |
Fumbles |
Monsters |
| Aaargh home | Last Revised 27/5/05 |