| Roll | Melee Weapon | Natural Attacks | Projectile Weapon | Thrown Weapon |
| 1 | Accident: Roll twice | Accident: Roll twice | Accident: Roll twice | Accident: Roll twice |
| 2 | All opponents get AoA | All opponents get AoA | Hit friend | Hit friend |
| 3 | Hit friend, half damage? | Hit friend, half damage? | Hit friend, half damage? | Hit friend, half damage? |
| 4 | Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins | Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins | Hurt self: 1d2 Subdual hp, -1 Dex for 10 mins | Pull a muscle: 1d4 Subdual hp, -1 Str for 10 mins |
| 5 | 1 opponent gets AoA | 1 opponent gets AoA | Bow badly damaged | Break equipment |
| 6 | 1 opponent gets AoA at -4 to hit | 1 opponent gets AoA at -4 to hit | Bow damaged | Weapon broken |
| 7 | Pull a muscle: 1 hp Subdual | Pull a muscle: 1 hp Subdual | Drop all arrows, 2d4 break or get lost | Pull a muscle: 1 hp Subdual |
| 8 | Balance DC20 or fall over | Balance DC20 or fall over | Drop all arrows | Balance DC20 or fall over |
| 9 | Drop many things | Bite something hard: 1d4 damage | Drop many things | Drop many things |
| 10 | Drop weapon 1d4 x 5' away | Hurt claw: 1 attack is -4H, ½ dam 10 mins | Hit something unfortunate | Hit something unfortunate |
| 11 | Dislodge helmet: 1r blinded | Roll Concentration vs DC 15 to use special abilities next 2 r | Drop 2d6 arrows | Dislodge helmet: 1r blinded |
| 12 | Balance DC20 or fall to knees | Balance DC20 or fall to knees | Drop 1d4+1 arrows | Balance DC20 or fall to knees |
| 13 | Weapon broken | Lame: ½ movement, -2 AC for 10 mins | Bowstring breaks | Weapon broken |
| 14 | Drop something | Concentration vs DC 15 to use special abilities next round | Drop bow at feet; crossbow goes off | Drop something |
| 15 | Balance DC20 or slip badly. Waste a round recovering, flat-footed. | Balance DC20 or slip badly. Waste a round recovering, flat-footed. | Balance DC15 or slip badly. Waste a round recovering, flat-footed. | Balance DC20 or slip badly. Waste a round recovering, flat-footed. |
| 16 | Balance DC20 or slip. Waste a round recovering. | Balance DC20 or slip. Waste a round recovering. | Balance DC15 or slip. Waste a round recovering. | Balance DC20 or slip. Waste a round recovering. |
| 17 | -4 to hit on next attack | -4 to hit on next attack | Bowstring damaged (twice will break it) | Weapon damaged |
| 18 | Balance DC20 or stumble. -2 AC next round | Balance DC20 or stumble. -2 AC next round | Shoot arrow a very long way and lose it | Throw missile a very long way and lose it |
| 19 | Drop Weapon at feet | Embarrassing but harmless | Drop arrow at feet | Drop missile at feet |
| 20 | Embarrassing but harmless | Embarrassing but harmless | Embarrassing but harmless | Embarrassing but harmless |
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House Rules |
New Spells |
Level 0 Domain Spells |
Armour and Weapons |
New Feats |
Fumbles |
Monsters |
| Aaargh home | Last Revised 20/2/05 |